Artifact Quake 2 Downloads
| aq2_4b.zip | Artifact Quake 2 beta 4
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Artifact Quake 2 Commands
| aq-button | Attempt to use active power of your equipped artifact. |
| aq-use | Attempt to use active power of your equipped artifact. |
| aq-drop | Discard/drop your equipped artifact. (Regardless of inventory) |
| aq-give name | Give yourself the name artifact. (If cheats are allowed) |
| aq-help | Print a generic help screen, or other help screens as specified. |
| aq-info | Display information about your equipped artifact. |
| aq-info name | Display information about the name artifact. |
| aq-motd | Display the server's connect Message Of The Day. |
| aq-server | Display server settings. |
| aq-banlist | Display a list of which artifacts have been banned from the server. |
Artifact Quake 2 cvars
| aq_existmax | (16) | This is the maximum number of artifacts that can be on the map at any single given time. |
| aq_migrate | (256) | This is the amount of time, in seconds, in which artifacts will warp to another spot on the map. This keeps away the possibility of them all accumulating in one inaccessible spot. A zero value will prevent the artifacts from migrating at all. |
| aq_pickupmax | (1) | This is the maximum number of artifacts each player is allowed to hold. I personally prefer this to always be set to 1, but some people like running games where players can have more than one artifact at once. |
| aq_mortality | (1) | This determines how artifacts are treated when acquired by the player. Mortal artifacts, a value of "0", work like the old Artifact Quake. Artifacts die with the player, and the world slowly replentishes the vaccum by spawning new artifacts in random spots. Immortal artifacts, a value of "1", work like the CTF runes. When a player holding artifacts is killed, the artifacts pop back out of the player. Ghost artifacts, a value of "2", work like weapons when weaponstay is on. Artifacts die with the players, like mortal artifacts, but when a player picks up and acquires an artifact, the pickup remains on the ground for others to get. |
| aq_spawnall | (1) | This determines spawntime of artifacts. If "1", all artifacts are spawned at the beginning of the level. If "0", the level starts with no artifacts, and slowly begins spawning new ones. |
| aq_itype | (0) | This determines whether or not players know what kind of artifact they're picking up before they actually get it. The old Artifact Quake had invisible types because we didn't use any custom models. We have custom models for all artifacts now, but some sysadmin like the idea of players not knowing what they're picking up before they've actually done so. So for a value of "0", all artifacts look different. For a value of "1", all artifacts use the same pickup model. |
| aq_droptime | (32) | This is the amount of time, in seconds, in which players are required to wait before dropping or discarding an artifact they've picked up. A value of zero allows artifacts to be dropped instantly. A negative value prevents players from ever dropping any artifacts. |
| aq_allpassive | (1) | This is an obscure, but very important variable. If "1", all the abilities and traits of artifacts in a player's inventory will be active. If "0", only the abilities and traits of a player's equipped artifact will be active, regardless of what other artifacts he or she might have in their inventory. |
| aq_xrandom | (0) | Artifacts are generally thrown into the level with types selected at random (barring types on the banlist, of course). When this variable is set to 1, any type of artifact spawned will not be spawned again until all other types of artifacts have been spawned. For example consider aq_existmax is 4 and all but four artifacts are banned. With aq_xrandom off, the four artifacs that appear in the level could be any combination of the four not-banned artifacts. With aq_xrandom on the only combination would be one of each of the four artifacts. |
Artifact Quake 2 Artifacts
| Name | Characteristic |
| Action Movie Arsenal | All weapons are given upon pickup. All ammunition recharges slowly. |
| Berserker Artifact | You deal 6x damage, but soak up 3x damage. |
| Blink Artifact | Press "The Button" to randomly teleport. Doesn't always work. |
| Camouflage Artifact | You're fully invisible as long as you don't move or shoot. If you do either of these, you're simply very transparent. |
| Cloaking Artifact | Walk around as a hard-to-see pair of eyes. When firing or when damaged, cloaking is reduced to faint transparency. Weapons are silenced, standard pickups make no sound for you, and if you're careful you shall make no footsteps. |
| Death Spots | Press "The Button" to create a death spot and lose 10 health. The first person to touch a death spot, dies. Death spots explode on their own after a while. You may have a maximum of 5 Death Spots out at once. |
| Artifact of Divine Wind | Press "The Button" to begin a three click countdown, after which you explode with enough force to vaporize anybody in visible range. No frags are lost for this method of suicide. If you die by other means, you'll explode, but with not quite AS much force as it could be. |
| DUAL Recall Artifact | Press "The Button" the first time to teleport back to where the artifact was picked up. Press "The Button" at any other time to teleport to where you last teleported from. |
| Artifact Electric | Electrification! Any enemy within a certain radius to you will be zapped, providing you can spare some cells to power it. Water BAD! |
| Environmental Protection Artifact | Slime and lava regenerate your health. Water regenerates health slowly. If stuck in liquid, press "The Button" to jump out. You've also got immunity to to falling damage, crushing damage, ice traps, death spots, radiation, death orbs, artifact electric attacks, and so on. |
| Artifact of Fire Walking | When running, a harmful trail of fire is left on the ground where you've passed. Helps in keeping people from chasing you. |
| Flight Artifact | Fly around as you please. Pretty self-explanatory. |
| Floating Spiky Death Cloud | A big spiked cloud floats above your head, dropping little pieces of harmful chaff on the ground. |
| Artifact of Good Health | Your upper limit on health is 666. Feel free to grab just about as many health boxes as you like. Or perhaps an adrenaline... |
| Gravity Well | Press "The Button" first to drop a Gravity Well. Gravity Wells suck players and flying items inward. Gravity wells damage anything that gets too close. Press "The Button" when Gravity Well is deployed to recall it. If you are killed, Gravity Well will dissapear after about 30 seconds. |
| Haste Artifact | Rate of fire is dramatically increased. Hyperblaster shots move faster. Press "The Button" to perform a super jump. |
| Holo-Artifact | Press "The Button" to drop a holographic decoy image of yourself. Each image dissapears in about 30 seconds. You may have a maximum of 5 of these out at once. |
| Ice Traps | Press "The Button" to set an ice trap. The first enemy to run into an ice trap will be frozen for 12 seconds. Said enemy is unfrozen in a few seconds or when killed. |
| Impact Artifact | Run head-on into an enemy to slam them up against, whatever. Hurts a lot. |
| Orb of Death | A menacing orb rotates around you, severely bashing anybody who comes in contact (except yourself). If you die, it'll bounce around aimlessly for a bit by means of Artificial Stupidity. |
| Phased Artifact | Walk through some walls, but hard to control. |
| Phoenix Artifact | Three extra lives are granted. Instead of respawning elsewhere after death, you respawn where you died with health fully restored, inventory and weapons intact, and 10 seconds of lovely Quad power. |
| Artifact of Radioactivity | Press "The Button" to set a radiation point, which in 5 seconds will emit high amounts of radiation for 45 seconds. Anything in that area will be damaged while in visible range of said point. A radiation point cannot be set in view of another radiation point. If you're killed, a radiation point is automatically set where you fell. |
| Recall Artifact | Press "The Button" a first time to set recall point. Press "The Button" while on the recall point to erase it. Press "The Button" anywhere else to teleport to the recall point. |
| Regeneration Artifact | Your health regenerates at 5 units per 1.5 seconds. If you've got armour, it too regenerates at 5 units per 1.5 seconds. |
| Repulsion Artifact | Automatically repel players and various floating objects. |
| Resistance Artifact | All damage you take is halved. |
| Shielding Artifact | Press "The Button", and invincibility is granted for a few seconds. This ability takes a few seconds to recharge after each use. |
| Shub Hat | Huge rotating monster image is placed on head. |
| Stats Switcher | Press "The Button" while aiming at another player. If their stats are better regarding weapons, health, items, and ammo, those appropriate stats will be switched. |
| Strength Artifact | You deal double damage. |
| Tank Helper | Tank materializes to fight on your side. Press "The Button" to teleport 'im to your location. If others deal enough damage to 'im, he'll teleport back to you automatically. |
| The Teleport Shuffle | Aim in a direction you wish to go and press "The Button". If possible, you will be teleported to the spot you were aiming at. If you aim at an enemy, positions will be switched. 10% chance of telefrag. |
| Artifact of Uncontrollable Jumping | Any enemy in visual range will jump uncontrollably like a giddy schoolgirl. |
| Vampiric Artifact | Any damage you dish out is given back to you in health. 1/5th effective versus non-sentient entities. |
| Artifact of Vengeance | All damage you take is dealt right back at your attacker. |
| Artifact of Weirdness | Tiny bubbles float off you. Press "The Button" to blow one in the direction you're facing. If killed, you release a few automatically. Players who touch the bubbles will experience various odd, annoying effects for a while. |
Artifact Quake 2 Screen Shots
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| Tank s-l-o-w-l-y wanders into an ice trap, and gets a very surprised look on his... face... thing. | An insane marine finds an ice trap. Behind him is the ice trap artifact. Pretty colors. |
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| Bits of an Infantry guy spray everywhere as he gets hacked to pieces by a death spot. Find the other death spot in the screenshot, win a prize... | The death spot device while inactive, and safe to pick up. This one won't cut you apart like the ones your enemies drop. |
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| The death orb practically vaporizes one enemy, and it's about to kill the next. He'll never get that shot off in time... | A few puny monsters seen through the death orb's green shell, and a spray of blood. Scary. |
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| A close-enough look at the gravity well. It's far more impressive in motion. | Gravity wells are great for Insane Marine Fishing. Collect the whole set, then lob a berserk grenade at them. |
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| A Strogg soldier gets too close to a robotic Tick dropped by the spiky death cloud. Only morons try to pick those up. | The spiky death cloud itself, thanks to a wide-angle view. The ticks are being sucked into a gravity well... certain death for anyone caught inside. |
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| Action Movie Arsenal provides regenerating ammo and all weapons. Amaze your friends, frustrate your enemies, and blow lots of shit up. | You know... for kids. |
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| With the Camo artifact, you can practice the ancient art of "how not to be seen." | It can be difficult to tell the holograms from the real threat sometimes. And even if that doesn't work, you get to see your own cute self all over the place. |
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Quake2 is probably copyright or a trademark or somehow owned by id software, but Artifact Quake 2 is not. Singe and Griphis are Copyright © themselves. Singe™ and Griphis™ are sort-of registered trademarks and may not be cloned, copied, photographed, or otherwise illegally reproduced. SiNGE is a name, but GrIpHiS is not. Professional wrestling is all fake and we can't be held responsible for it. Violent video games are the devil. Victory to the Kwaan'Xee. Glory to our fleet. The earthlings cannot fight forever.