In DOS
C:> cd\quake
In Windows
- Open Windows Explorer.
- Double click on your Quake directory to move into it.
- Choose File -> New -> Folder, and give it a name to
use later. Say, for instance "artifact".
- Move into your modem's download directory, and double click on the
mod's ZIP file. This should open WinZIP or alternate ZIP decompressor.
If you don't have one, you'll have to figure how to install one
yourself.
- Extract the contents of the ZIP file into the "New Folder" you made in
your Quake directory.
- Open Start -> Run... and run the command line
"C:\Quake\WinQuake -game dirname",
where "Quake" is the directory Quake is installed in, and
"dirname" is the name of the "New Folder" you made previously.
You can also say "Quake" or "GLQuake" instead of "WinQuake" to load
whichever flavor of Quake you're trying to run.
In Macintosh OS's
Things to note...
- All our patches are distributed in ZIP files. These are compressed
files commonly used on the Internet. If you don't know how to handle these,
you should probably figure out soon.
- Quake mods come in various forms. Sometimes there's directory structures
imbedded inside them, which can cause some confusion when trying to unzip. We
don't do this, so don't worry about it if you're installing one of Griphis or
my patches.
- Once unzipped, the patch itself is ususally in the
form of a PAK0.PAK file and/or a PROGS.DAT file, plus sometimes miscellaneous
extra files.
- Quake starts up with the standard "start" map always, but we never
replace this in our patches. For patches that use maps (like Slide and QTank),
you'll have to load the maps from the console. The console is brought down
with the ~ key, or "tilde", and maps are loaded with "map levelname".
- I really don't know anything about setting
up internet servers. Please don't ask. Sorry guys.
This page and related materials
© Copyright 2000 Nick "Singe" Bousman
Graphics not made by Nick Bousman are
© Copyright 2000 Glenn "Griphis" Saaiman
Any comments or questions should be mailed to:
singe@ix.netcom.com